Redundant Power Bus
Why survival infrastructure needs overlapping power routes before expansion accelerates. This technical briefing turns a system concept into player-facing Mission Control language.
System Purpose
The system should expose a constraint that players can understand: threshold, deficit, redundancy, delay, maintenance, or confidence. It should explain how local work affects sector safety before it affects the planet.
Operational Tradeoff
Improvement always creates a second pressure. More capacity can add maintenance debt, more automation can reduce transparency, and more speed can export risk into ecology or governance.
UI And Event Use
Use this briefing for technology descriptions, blocked-state messages, event choices, and CRADLE-0 assessments. The language should stay concrete and auditable.

